So it'd be cool to have a more fast-paced time travelling, the way Oshima originally intended. Naoto Oshima originally wanted the time travelling to be instantaneous, in a flash of light you'd be in another time period, but the programmers couldn't do it, so that's why you have that sequence of Sonic flying through this time tunnel, as some sort of "loading screen" while the game loads the Past/Future level. Toggle having or not the "time travel" loading sequence. Time Attack with Past, Good Future and Bad Future stages Toggle between both soundtracks individually (like putting the past version of certain stage american or japanese and all) I prefer the japanese soundtrack too, but the american one isn't bad, I learned to appreciate it.įeatures I'd like this new version of Sonic CD to have would be: Or used his remix of it for the Sonic CD Remix album: If anything, SEGA might have just asked Naofumi Hataya to do a new version of the song without the samples. Well, it always seemed to me like the point of the american soundtrack was more to "inaugurate" and show off the american SEGA sound team, with Spencer Nielsen and all, but yeah, the boss theme uses samples from the Xavier music "Work That Sucker To Death", which I guess could have spawned legal issues at the time. W/e, as long as it stays on the marketing and not on the game itself, it's alright, although I think the original video Taxman made is a better trailer, honestly. SEGA's PR also said that Sonic CD never sold or got as much popularity as the main classic Sonic titles, so SEGA hopes that with that Sonic 4 relation on the marketing for it will help make Sonic CD sell to the newer audiences. I don't know if it's just because of Metal Sonic or if there will be other Sonic CD references on Episode II. However, only the japanese soundtrack has been confirmed so far, apparently they're having some legal issues with getting the american one in.Īpparently, Sonic 4 Episode II will have references to Sonic CD, and this is why Sonic 4 is sorta tied with Sonic CD on the official trailer. So far, it is confirmed the option to toggle between Sonic CD and Sonic 2's spin-dash and camera behavior. Possibility of extras and other tweaks. Because the coding is more based upon Yuji Naka's programming efforts in Sonic 1, 2 and 3, this version of the game will not have some bugs and weird behaviors that were present in Sonic CD, such as the diagonal spring sometimes launching you in a weird fashion Soundtrack edited so that it loops right Complete widescreen support - no stretching or "blue bars" on the sides No emulation errors or slowdowns, running always smoothly at 60 frames per second And the advantages of having the game completely re-created instead of emulated are: ![]() The Taxman, creator of Retro Sonic and the Retro Engine, in which Retro Sonic and this Sonic CD re-release works on, pitched SEGA an iPhone port of Sonic CD in which he had completely re-created the game on his engine.Īs you can see, he was hired. The reason why I am saying "Re-release" instead of "Port", is because this game is as much of a "port" as Sonic 1, Sonic 2 and Sonic 3 were "ports" on Sonic Jam.īasically, Christian Whitehead, a.k.a.
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